Moving motivators

Invented by the founder of Management 3.0, Jurgen Appelo. Moving Motivators (Champfrogs) is a (card) exercise that is supposed to help us reflect on motivation and its impact on organizational changes. The Moving Motivators exercise is based on ten motivators that Jurgen drew from the works of Daniel Pink, Steven Reiss, and Edward Deci. These motivators are intrinsic, extrinsic, or a combination of both.

Example applications:

  • HR: to identify people who will develop the desired company culture.
  • Project Manager: during weekly scrum retrospectives to discuss the situation.
  • Facilitator: to start a deeper discussion.
  • Leader: to find the individual motivators of team members compared to the collective motivation of the team.

The ten Champfrogs motivators are intrinsic, extrinsic, or a bit of both. The Champfrogs model deals specifically with motivation in the context of professional and private life.

Motivators:

  1. Curiosity: I have plenty of things to investigate and think about.
  2. Acceptance: The people around me approve of what I do and who I am.
  3. Power: I have enough room to influence what happens around me.
  4. Relatedness: I have good social contacts with the people in my work.
  5. Goal: My purpose in life is reflected in the work that I do.
  6. Honor: I feel proud that my personal values are reflected in how I work.
  7. Mastery: My work challenges my competence but it is still within my abilities.
  8. Freedom: I am independent of others with my work and my responsibilities.
  9. Order: There are enough rules and policies for a stable environment.
  10. Status: My position is good and recognized by the people who work with me.

How to play Moving Motivators?

Step 1:
Define motivators

Define which motivators are important to you. Arrange the cards in order from left (least important) to right (most important).

Step 2:
Discuss their impact

Discuss how a change affects your motivators. For example: If you are considering whether you should change your job, which would mean moving to another city, gaining new skills, and meeting new friends, how does this affect what motivates you? Most likely, it will increase some motivating factors and decrease others. Move the cards up for a positive change, and down for a negative one, and then check whether you have more cards up or down. This is a great way to help with decision making.

Step 3:
Organize time for reflection and discussion

Time for reflection and discussion. Talk to your teammates about which motivators are most important to them and which are least important. This will give you better insight into the motivations of your co-workers, as well as build stronger relationships and strengthen cooperation. You can also use the game as a tool for reflecting on and assessing your own life decisions. When most of the important motivating factors go down or when the least important ones go up, it might be time for reflection.

*Tips for the Moving Motivators game:
    • Always plan a discussion after playing Moving Motivators. That is where getting to know employee motivation holds the most value.
    • Moving Motivators helps some people think out loud while talking to a (silent) observer.
    • It helps some groups to start with a short discussion about the 10 motivating factors to get a narrower understanding and interpretation of each.

Other tools  in the area of
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